To sort through all of the responses to our prototype presentation, I sorted the responses by name in a Word document. We had eleven different students give our project feedback. A majority of the responses liked the topic we chose for the project. The think the personal struggles of students is very relatable. It can apply to any type of student since these are personal problems outside of the classroom. Some feedback was wondering if the stories are going to be fictional or our group member’s own personal stories. Feedback suggested we should make it like this to make it more intimate instead of generic. The stories will be fictional since it can be uncomfortable for our group members to open up about our personal struggles for a class project to the class, and it is unknown what kind of personal hardships we have faced. Another critique was to be careful with how the mental issues are presented. This will be addressed as realistically as possible. We do not want to make it so every outcome is sunshine and rainbows just like that, but I understand the concern of going through a fictional student’s life that continues to darken.
There was some confusion on how the game will actually be played. This is in part due to us not meeting outside of class as three. We will get the directions down in concrete and meet outside of class as much as possible to make sure the project runs well and is not confusing. More critique didn’t like the dice. They think the game should be viewed as a “pick your own adventure” type. This is good advice, and we will need to address whether the dice are required at all. There was some confusion on how the digital interaction combines with the physical interaction and feedback suggested we need either more physical or digital. I think we have a good balance but it was just explained poorly. It would have been nice to have a play-testable prototype. Our balance will be good, we just weren’t all on the same page because we needed the game instructions written down firmly. A lot of feedback was supportive of the book and Twine usage though. All in all, most feedback was to clarify the game immensely and run many playthroughs, try to make it simpler rather than more complicated. Perhaps, 3 characters instead of six. Reduce the randomness which may be within the dice. We have to make sure the interaction between physical and digital runs smoothly and we need clear directions on what to do.
Our action will be to continue writing the stories out. We will need to write down how this game will play out clearly so we can make sure it all intertwines and works properly. This will mean meeting outside of class. We need to make important game decisions with the dice and the QR codes, how many characters, etc. Lastly, make sure this is empowering for students. That is the theme most of the feedback saw from our presentation, and I think it is the right one. We need to make sure no outcomes leave the user scratching their head wondering what’s happening. The feedback was very useful, and now I think we can refine our project as best as we can to make it enjoyable for the users but to also keep it authentic in what we wanted to produce.